Francisco José Cabrera Sierra

PROFILE AND OBJECTIVE

Creative and reliable gameplay animator with 7+ years of experience working on TV series, video games and VR projects, currently working at Expression Games.
Driven with a passion for delivering stunning animations and looking for a post where I can update my knowledge and enhance my skills.

WORK EXPERIENCE

11/2023 - Present. Lead Animator. Expression Games (Manchester - United Kingdom)
  • Gameplay animation for Hell Let Loose.
  • Rig creation for all characters and assets.
  • Fixing existing animation blueprints in Unreal Engine.
  • Implementation of animation pipeline improvements.
  • Working closely with art direction, design and code on a daily basis in order to achieve desired results.
  • Placeholder character and animation blueprints for blocking out.
  • Implementation of animation pipeline improvements.
  • Mentoring the animation team.
  • Task planning and task creation for the animation team.
  • Create documentation of the processes needed for the animation pipeline.
  • Animation Blueprint improvements, fixes and prototyping when needed in Unreal Engine.

12/2022 - 11/2023. Senior Animator. Expression Games (Manchester - United Kingdom)
  • Gameplay animation for Hell Let Loose.
  • Rig creation for all characters and assets.
  • Fixing existing animation blueprints in Unreal Engine.
  • Implementation of animation pipeline improvements.
  • Working closely with art direction, design and code on a daily basis in order to achieve desired results.
  • Placeholder character and animation blueprints for blocking out.
  • Implementation of animation pipeline improvements.

04/2022 - 12/2022. Senior Animator. Fabrik Games (Manchester - United Kingdom)
  • Gameplay animation for Horizon Call of the Mountain.

06/2020 - 04/2022. Animator. Fabrik Games (Manchester - United Kingdom)
  • Gameplay animation for Evil Genius 2: World Domination.
  • Main character personality development.

08/2018 - 06/2020. Animator. Rebellion Games (Warwick - United Kingdom)
  • Gameplay animation for Evil Genius 2: World Domination.
  • Main character personality development.

07/2017 - 08/2018. Animator. Jellyfish Pictures (London - United Kingdom)
  • Character animation for Floogals TV series.
  • Balance of the cartoon style of the characters with real scenery.

03/2017 - 07/2017. Animator. Creatively Dunn (London - United Kingdom)
  • Character animation for different projects.

01/2017 - 03/2017. Animator. Dedalo Studio (Barcelona - Spain)
  • Character animation for different VR projects.
  • Character rigging for different VR projects.

10/2016 - 12/2016. Animator (Intern). Digital Shoguns (London - United Kingdom)
  • Character animation for an internship.

10/2016 - 11/2016. Animator & Rigger. Dedalo Studio (Barcelona - Spain)
  • Character animation for different VR projects.

01/2015 - 12/2015. Animator. Animatoon Studio (Madrid - Spain)
  • Cinematic animation for the video game Dogchild.
  • Gameplay animation for the video game Dogchild.
  • Animation for biped and for quadruped figures.

01/2012 - 12/2012. Animator. ECAM (Madrid - Spain)
  • Character Animator for Short Film "Project K-9".
  • Tasks related to Storyboard, Modeling, Rigging, Skinning, Texturing, Lighting, Render and Composition.

EDUCATION

2009 - 2012. Animation Cinema Degree. ECAM (Madrid - Spain)
  • Cinematography knowledge for any animation production.

SKILLS

  • Animation Principles.
  • Dynamic Posing.
  • Maya.
  • Rigging.
  • Unreal Engine (4 &5).
  • Animation Blueprints.
  • State Machines.
  • 3ds Max.
  • Motion Builder.
  • Cinema 4D.
  • Photoshop.
  • Flash.
  • After Effects.
  • Collaboration and Teamwork.
  • Initiative.
  • Management.
  • Mentoring.


Francisco José Cabrera Sierra

francs.animation@gmail.com